#include "Player_one_pawn.h"

Player_one_pawn::Player_one_pawn(int x, int y):Pawn(x,y) {
	K_COLOR = Material_components(0.4,0.4,0.4,1,  0.6,0.6,0.6,1,  0.5,0.5,0.5,1.0,  32);
	set_ownership(1);
}

Player_one_pawn::~Player_one_pawn(void) {

}

void Player_one_pawn::render(GLenum mode) {
	K_COLOR.act();
	this->Pawn::render(mode);
}
